June 26, 2024

Pure Craziness With The Producers Of Bottle Shock...and Now The Game.

I know the story of the movie Bottle Shock...but here is the back story. Ease drop on this carzy good conversation with the producers of the movie Bottle Shock...but add a hilarious element with Flint Dillie; the designer of the game of the...

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Apple Podcasts podcast player iconYoutube Music podcast player iconRSS Feed podcast player icon

I know the story of the movie Bottle Shock...but here is the back story.

Ease drop on this carzy good conversation with the producers of the movie Bottle Shock...but add a hilarious element with Flint Dillie; the designer of the game of the namesake...Bottle Shock.

I am already in line to receive my copy because the game is not about wine...well, maybe wine is part of the game, but the premiss is about fooling the judges. But wait, there are legit judges and phoney judges and it is your job to figure who is who.

I am ready to play....and the cool part is, no wine experience is necessary. In fact, that was the first criteria in the design of the game. Make it fun for all and it is!

Go to KickStarter and put in Bottleshock and get yours for 40% off.

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Time for Wine Talks with Paul K. Fascinating

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story. This is Robert Mondavi from the Michael Mondavi Winery. I taste a lot of

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wine having a conversation with Shark Tank, Kevin O', Leary, Michael

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Silachi, Opus One Winery. Incredible conversation with Dr. Mia

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Ruth. No matter what, you're definitely gonna feel better. Sit back and grab

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a glass. It's Wine talks with Paul.

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Hey, welcome to Wine Talks with Paul Kay. And we are in studio today about

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to have an amazing conversation with the authors of the

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game Bottle Shock Introductions in just a moment.

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Hey, have a listen to Charles Smith, the famed

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Charles Smith. This is one intelligent, bright,

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risk taking winemaker in the state of Washington. Now the preeminent maker of

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wine in Washington just released Incredible story. But since we're talking

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about Bottle Shock today, have a listen to Bo Barrett, the

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current president of Chateau Montalanta was working in the cellar when

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Mike Girgich made the famed wine that won the judgment of

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Paris in 1976. And as well the famed architect

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of such tasting, said tasting. Steve Spurrier was on the

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show many years ago just before he passed. An amazing conversation

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about the history and the sort of the culture of wine, the lifestyle

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of wine. And don't let that outshadow the conversation I

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had with George Tabor who was the only journalist to show up

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and he'll tell you on the podcast, I just might have gone down the Champs

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Elysees and just took a detour into a brasserie and never made it to the

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show. And I'm glad I did and made his career. But welcome to the show.

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This is Flint Dilley, Randall Miller and Jody Savin,

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authors of the game Bottle Shark. Welcome to the show. Thank you. Thanks for having

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us here. I mean, it's already been a spirited conversation about what's going on. Yeah,

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I think we said all the good stuff in the green. Yeah, well, that's what

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I try to avo void. Right. Making sure. And you can see there's a book

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right here, the Judgment of Parish. Yeah, that's really cool. That's George Tabor's book right

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there. Yeah, it's a. Yeah, it's. We have a lot of history with that and

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it's not about me today, it's about you. So we're going to

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talk about the game. Let's just start with this. I am beginning

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deluged with ads. Okay. And I,

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I didn't turn them off though. So it was good, right? Good, good. Thank you.

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I like that on this show movie Bottle Shock. And

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I have a lot of history with the family. With the Barrett family. In fact,

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Beau would tell you that they celebrated this one when Jim got home

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with a bottle of Merceau, which is odd because it's French

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Chardonnay, which he believes was purchased at my dad's shop at

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the time that they did. Wow. Wow. So there was a lot of history there.

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So tell me, are you guys wine people by.

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By sort of your enthusiasm or your inspiration

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for the thing, or you just thought an idea for a show? What. What prompted

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this idea to make a game? Well, first of all, we. Jody and I

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made the movie Bottle Shock, and we

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like wine. We're not like. We didn't say we're like the biggest wine drinkers,

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but we love great stories more than anything. And

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the story of the Judgment of Paris is a pretty

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phenomenal story. So that was sort of the origin

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for us for how we got involved. Right? Yeah. I mean, because movies are about

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characters, and the minute we met Beau and Jim, we thought, there's a

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movie here. There's a father son story. There's.

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You know, wine is an art form, and these guys

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were scrappy artists who turned. How did you stumble across

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the idea that this existed, that the story. Did you read the book?

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No. First thing was we had a movie prior to

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doing Bottle Shop, we had a movie called Marilyn Hotchkiss, which had. Was Merce

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Tomei, Robert Carlisle, a bunch of great actors, John Goodman, and it played at the

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Sonoma Film Festival and at Sonoma Film Festival. It's. A lot of people are

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into wine, obviously. We met the people who ran the festival,

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Brenda Lormer and Mark Lorimer at the time, and they had

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this. They had this story, this script that

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they. That they said, hey, will you guys look at this? And it was about.

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It was a rough draft of sort of the tale of what Bottle Shock

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would eventually become. And so then what happened was, is that we said, okay,

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well, this is kind of an interesting story. Let us look into it more in

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detail to see, you know, the authenticity of it and try and figure out,

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is there a real movie to be made here? Right. And that's when

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we went to. To meet Beau and Jim

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up in Calistoga. And the thing that

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struck me, I don't know about you, but, was that they were.

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And on the one hand, they loved each other, but they bickered all the time.

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They were like, you know, no, it didn't happen this way. No, it happened this

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way. And it wasn't like that. And it wasn't like this. No, the wine Was

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good. No, the wine wasn't any good. It turned brown. It didn't turn brown. It

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was all this stuff, you know, and we thought, you know, there's a

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real story here with these two guys, if we can really

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capture that. And that sort of was the origin. Right. Yeah.

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And also where. I mean, we make a lot of movies about

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inadvertent artists, like people who have a

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dream, and then what the dream actually

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becomes was not necessarily the seed that they thought

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they were planting. Right. And this was

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definitely true. You know, in Chateau Montelena, they had a dream of making

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fine wine in Napa. And that seemed like such an outrageous. And

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Jim wanted to make. Wanted to make Cab. He didn't really want to make

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chardonnay. Well, they've always been a red house in general. That's what they're

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supposed to be, but. Right. And it was this white wine. He really didn't want

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to be in the great business. Sorry to interrupt you. He. They. They bought Montelani

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because it was a tax deal. They were looking at. They were looking at

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cotton and fruit and all kinds of stuff. And. Oh, yeah, this. This

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winery up there called Chateau Montalane, it was. Had been shuttered for years.

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He was an attorney. That was, as you know, that was very. I don't think

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he left the practice for like, 12 years after that one. Yeah, well, we kind

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of took a little license with that. Supported him. Yeah, yeah. Right. Well, yeah.

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Look, everybody knows in this business, you know, that's the old adage. If you want

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to make a million dollars, you know, in the wine business, start with 2 million.

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It's just. Yeah. Exactly. Possible to do, except when

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that happens. But. So. But you were intrigued by the story

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by meeting these guys. But were you looking for stories at that time? Were you

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looking for something to do? Have you thought about the wine industry? We're already always

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looking for stories. Like, we're like. We're always like, you know, people will tell

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us something, and we'll think, God, is there a movie there? Can we tell that

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story? What is that story? Is it an interesting world to be involved

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in? And when you look into what

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happened with the Judgment of Paris, it really was

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like, it created a sea change in the whole, you

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know, business in a way. And. And so that made it really

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great. It was an underdog story about these California guys who,

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up till then, a lot of people would just think, you know, box wine came

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from California and, you know, good wine came from France. That was basically

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what most people thought. My parents thought. And, you Think, you know, it's interesting because

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wine. If you. If you ask a hundred thousand people in America, do you drink

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wine, it would. It's rumored by the Institute,

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the wine Institute, that 25,000 would raise their hand. But that includes,

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you know, somebody that goes to the Olive Garden and gets the house Chianti. You

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know, they drink wine, but they're not gonna watch a movie or listen to a

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podcast on that. So the funny thing about Bottle Shock

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was we. When we made the movie, okay, when we were

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talking to people about making the movie, all the vintners and people in

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California would say to us, there was. There was two major things

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that really changed the business of wine for them. One was this thing about

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this plight of the. Of the vines.

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And the second thing was sideways. Sideways. Sideways had a gigantic,

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you know, impact on the business. Like, nobody could do Merlot anymore.

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Everybody could do p. Not. That was basically what happened was sideways.

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I mean, vineyards were ripping out there. Merlot

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based on Sundays. Don't I know it. Because I was trying to sell that

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stuff. In fact, I would have. I would. I would adjust

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that list of three things. Phylloxer, of course, very important. In fact, in France,

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we were in Bordeaux just last week. One of the gentlemen said, yes,

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we have American rootstock here. Because, you know, it went back and forth.

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He goes, that was the end of fine wine when we took back American

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rootstock. It was your rootstock in the first place. Yeah,

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yeah. What are you talking about? But actually, sideways, the

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judgment of Paris. I'm sorry. Yes. Judgment, Paris. And Morley

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Safer's

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199060

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Minutes, when the Mediterranean lifestyle

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suggested you should drink red wine at night. Oh, okay. Yeah, yeah, yeah. And

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my wine sales changed from red to white almost immediately.

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Really? Yeah, yeah. Well, people. People were like, well, yeah, we want to be

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involved in a movie because Sideways was so impactful for them. Right. But please tell

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me you're not doing, like, against Prino or something. Yeah. Like you're now going

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to shift our business again for. Yeah, yeah. And that just goes to show

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you how. How much impact movies and culture have on

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people's attitudes. And we'll talk about the game now, as well

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as probably a game about the subject. I mean, Merlot,

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I can tell you, because I bought and sold a ton of wine.

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Pinot Noir is hard to find immediately after that. If you found it, it wasn't

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any good at the prices that you were used to paying. And Merlot was. You

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could buy it for nothing. I mean, literally, for. I would say it took 12

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to 15 years to recover. Right. Wow. When you consider

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Chateau Petrus, probably the most expensive wine out of the bottle is 100

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Merlot, generally Chateau Cheval Blanc, Chateau Angel d'. All. Merlot,

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Right. There's nothing wrong with merlot, everybody. Yeah,

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it's okay. It's just a couple of scenes in. In sideways that just

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did it in. It's just one 30 second scene, right. He spits it all out

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or something, I can't remember. No, he's in the. He's in the parking lot and

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he goes, I'm not drinking Merlot. No fucking Merlot.

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And the guy goes, okay, okay. And then we made the Chardonnay

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movie. Yeah, Then you make a Chardonnay movie, which is kind of interesting. And. And

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it did. It did really do a lot. The shark, you know, so it's funny

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about a movie. Like it's a wine movie, right? But it was. It's been seen

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millions and millions and millions of times by people who aren't even into wine. Yeah,

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that's true. You know, it was huge on the airlines. Like, they had whole,

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like, wine tasting things on airlines, which was like. And ships at sea.

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What did you see when you were doing this about the lifestyle of wine?

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Here you saw the two, the brother, I mean, the son and the father bickering

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a little bit and, you know, it kind of seems a little

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counterculture. But what did you find culturally with the

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wine business that you thought was different than what you expected when

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you started talking to them? Well, these people. The people are farmers first and

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foremost, the ones who are actually making the wine. So they really care about the

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dirt, the terroir. And Jody can say it better than me because he's.

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But it was like they really cared about the essence of what goes into

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the. What you do with your hands to make wine.

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That's what I thought was really interesting because you don't really think about that when

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you go to an expensive wine shop in New York or someplace. You don't think

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of where it actually came from. And it came from these people who really care

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about the details. So that seems really interesting to me, you

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know, and then. And then it's. It's. It's really.

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It's an art. It's like you taste a little bit of this, a little bit

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of that, and you vary it a little bit more and. And it suddenly

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becomes something great, that there's something really interesting about that. And it's hard to

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harness all the elements because nature's involved. So

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it's an Art form, that there's a lot of variables involved.

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So you're a farmer, you're a chemist, and in the end,

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you're making something that speaks to people as a form of art. It's

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pretty interesting when you think about it. And they all come in a similar bottle,

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so the differences are really what's inside. It's not this other

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thing that is the

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undefinable part of wine. Because bourbon, you

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don't do that with bourbon. You don't do it with beer. The

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math. Did I say something? The brewmaster's

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job is to make it taste like it did last year. And it's the

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distillery master's job to make sure Jack Danis tastes the same every time.

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And here, wine is not supposed to be that, unless you buy something off the

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supermarket shelf, is supposed to represent a different time and

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place. Maybe that's what connects to the human

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soul. I don't know. Can't be defined really. But it's an interesting

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part of wine. Yeah. So culturally, when you go into a place

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like. Like most wine people I speak with, particularly all

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farmers, they're like, God, how do we sell this

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stuff? You know, like, that's a whole different job. Right. And I

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don't really want to be part of that. I just want to make it and

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express myself best I can as an artist. And now I gotta go sell

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it. Yeah. Well, that's one thing that Beau said to us, you know,

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a number of times when we've talked about. He'll say, it's really not that expensive

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to make a bottle of wine. It's really hard to sell a bottle of wine.

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Yeah. So you stumbled across that part of the industry,

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studying film. Yeah. And people really, you

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know, appreciate the fact that, you know, what a movie can do. You know,

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like, after the movie, when it was successful, there were tour buses that were,

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like, following the route of where we made our movie. Yeah.

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Isn't that crazy? You know the Bottle Shock Tour, there was a boxing ring that

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we did one scene. It was. We built it. We built it on the Kundi

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estate. Right. Yeah. Anyway, so. But people would have weddings at the boxing

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ring or try to find the boxing ring to have their, you know,

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corporate event or whatever it was. That's an interesting cultural part of.

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Of this. Not only wine, but we went. We were in Paris recently,

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and I tracked down the scenes from Midnight in Paris,

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sat in the steps, went to the hotel, you know,

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kicked that off, you know, went to Rodin and, you know, it's kind of

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interesting that you had that impact when you make a movie like that. Well, people

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have a fond memory of it, and they. In there and they imagine what it

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would be like to be there, and then they go there and then they. They

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see the place. Sometimes it's bigger or smaller than they imagine or. Or it doesn't

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look the same way because we filmed it at exactly perfect time. You know,

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do you think people, when they play this game. And we're going to talk about

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the game now, that. That. That's part of the connection is

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maybe going back to the day that this thing happened or

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end up at the winery, because it's about Chateau Montalain. What's the

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anticipation of the fallout? That's. That's

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the idea. That's what. That's what we've been talking about. And that's what, you know,

238
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Flint is so good at, is creating sort of the. The notion of

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you're in this place and shock the game. Yeah. Yeah.

240
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Well, I mean, it's. It's really funny how it came to be. And I

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mean, with me, I. I am not a wine expert by any means. I have

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friends who are, and they have a habit of inviting me. A friend of mine,

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Doug Lagerstrom, you know, has invited my wife and I to,

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you know, tastings and blendings, and, you know, we make our own

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friend blend and. And all that, but,

246
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I mean, I have zero expertise. Okay. And.

247
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But he did tell anybody that. Oh, except for we went to it. Yeah. Well,

248
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that changes. That's the problem is when you start actually

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designing a game, you have to try to figure out how it works, at least

250
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mechanically. And then you start knowing, and

251
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sometimes maybe more than you want to know. But this

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all started out when Doug had purchased,

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at some charity auction, a sommelier

254
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to come over and present wines to us. And, well, you know, I'd done

255
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that before. You know, I'd been through three or four of the. Okay, now take

256
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a look at the legs, the color and the clarity. Okay. To the nose.

257
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You know. You know, going through the routine. And

258
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this was just a particular. Maybe I was in a bad mood, or maybe it

259
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was a really tedious afternoon, but I'm thinking, I want to

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do this. I can do this. I can be the sommelier. And then it occurred

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to me, everybody wants to, because, I mean, what's a game? A game is something

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where you get to be something you aren't really. I'm not really a world

263
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conqueror, but when I play Risk, I can be a world conqueror. I'm not a

264
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detective you play Clue. You can be a detective. I'm not a

265
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slumlord, but I can play Monopoly, you know. You know.

266
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You know, and. And do it. And so it's like everybody wants to

267
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play Somalier. And. And so I was trying to figure out, well, all

268
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how or. Or be the person doing it. And then there's the

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question lurking. I think, in a lot of ways, it's sort of

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the question of this era of human history. But

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you can apply it to wine, too. And that is what's real and

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what's not. I mean, you listen to the poetic, philosophical,

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and almost

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theological soliloquies

275
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in Bottle Shock or Virginia Madsen and

276
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Sideways and. Or any of the Grapes of God

277
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or Blood of God or whatever that thing were. Yeah, yeah, the people are talking

278
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about wine like, you know. You know, it's poet stuff, and it always has been

279
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poet stuff. Okay, but it's wine. I mean, basically,

280
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you know, it's a neurotoxin with different flavors in it, but nevertheless,

281
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wow, you really just broke it down as root level, didn't. Yeah,

282
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but that's okay. That's. That's what you have to do because. And so I

283
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was approaching it, you know, and, like, you smell. And people. Yeah, I'm smelling

284
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burnt rubber and, you know, and blueberry and,

285
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you know, a bit of tobacco. And, you know, I'm like, you know, not smelling

286
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any of that, you know, I'm smelling. Smells like wine to me. Okay. You know,

287
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and so I was thinking how much this is real, you know, because

288
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when you work in, you know, I've done games that are virtual reality and

289
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alternate reality and augmented reality, but

290
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you get to this. You get to a real reality question, okay, how much of

291
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this is stuff people are imagining? How much of it's really there?

292
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And I started out fairly cynical, and then the more you do it, the

293
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more I realize, no, you know, there's something there, and you definitely can tell what's

294
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good and what's not. You know what I mean? And what you like and what

295
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you don't like and how much of it's just what's marketed to me. But I

296
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think people really learn. I mean, a lot of people really learn by doing.

297
00:18:09,860 --> 00:18:13,700
Okay. And so this is. In this game, you get, you know,

298
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bottles, and you put them inside a bag so you hide the identity of the

299
00:18:16,780 --> 00:18:20,220
bottles. And there are a lot of variants on how you can. How you can

300
00:18:20,220 --> 00:18:23,860
play it, whether the. The people of the sommeliers know what they're pitching,

301
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what they don't. But, yeah, Everybody will host a tasting and

302
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they'll give their review of it and they'll position it and all that. And.

303
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And they're encouraged to do all the above. They can have

304
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romantic, philosophical statements about it. They can act like they're a

305
00:18:39,390 --> 00:18:43,030
marketing person. I would drink this on the beach on a windy day

306
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and in, you know, Gibraltar,

307
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you know, watching the ships go by, you know. You know. Or no, I'm

308
00:18:51,030 --> 00:18:54,670
in a dark French bar. Real Jim Morrison was just here,

309
00:18:54,670 --> 00:18:57,990
like, right before he died. His last point. You know, whatever, you know, however you

310
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want to view it, because you actually can taste things. And the best advice somebody

311
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gave me is you sip the wine and

312
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you ask yourself what the first image that comes to your head is.

313
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And that's been very successful for me in

314
00:19:12,110 --> 00:19:15,910
identifying what the wine is. Now, is that real or is that my imagination?

315
00:19:15,910 --> 00:19:17,070
Obviously it's my imagination.

316
00:19:20,270 --> 00:19:23,150
I want to stop with it for a second. That's really interesting stuff, because

317
00:19:24,750 --> 00:19:28,590
when people ask me to help them wine, and there's no right answers for one,

318
00:19:29,160 --> 00:19:32,400
right. And two, it's your point of view. All the years of history you've had

319
00:19:32,400 --> 00:19:36,200
with food, whatever you've done, whatever. Like, I sat in a brasserie

320
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in Paris not too long ago, and they brought me a quiche and I

321
00:19:39,720 --> 00:19:43,120
freaked out. I went back like 50 years because it was the smell my mom's

322
00:19:43,120 --> 00:19:46,600
quiche made. Wow. And I hadn't smelled it for 50 years, you know, so this

323
00:19:46,600 --> 00:19:50,400
so memorable. A smell and taste is so memorable. Right. But you

324
00:19:50,400 --> 00:19:52,600
said something really interesting I thought was really fun because

325
00:19:53,880 --> 00:19:57,640
everybody's intimidated by this. And I think the wine industry self

326
00:19:57,640 --> 00:20:01,450
propagates the intimidation by doing this, swirling around and showing

327
00:20:01,450 --> 00:20:03,850
it. I don't smell that. And then you're like, oh, I must be an idiot

328
00:20:03,850 --> 00:20:06,930
because I don't smell that. Right. When there's no right or wrong answer. And I

329
00:20:06,930 --> 00:20:10,370
always tell people, whatever you say, say it with

330
00:20:10,370 --> 00:20:13,810
confidence. Right. This smells like, you know,

331
00:20:13,810 --> 00:20:17,250
Lucky Charms. That sounds official.

332
00:20:17,490 --> 00:20:21,130
That is our game. Yeah. Okay. To try and make it work for any

333
00:20:21,130 --> 00:20:24,770
level of. Of connoisseur. Like, if you're just beginning, it works for

334
00:20:24,770 --> 00:20:28,000
that. If you want to do a more advanced version, we have that version too.

335
00:20:28,000 --> 00:20:31,560
So it's like. And if you're a total bullshitter, you might win the game. You

336
00:20:31,560 --> 00:20:34,960
might win the game on that, or you might get lucky and just simply have

337
00:20:34,960 --> 00:20:37,800
the best bottle. And so it's not. Yeah, you might. You might, you know, because

338
00:20:37,800 --> 00:20:40,840
you might like to make any game that anybody can play. You have to be

339
00:20:40,840 --> 00:20:44,280
luck to it. Yeah. That's why. Well, you know, cards. This is so. This is

340
00:20:44,280 --> 00:20:47,920
really fun. I'm dying to do this because the regular traditional home

341
00:20:47,920 --> 00:20:51,000
tasting, you do the brown baggie, the score sheets. I used to give these things

342
00:20:51,000 --> 00:20:54,390
away. Boxes of. Actually, it's a short story.

343
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A guy called me because I have 5,000

344
00:20:58,230 --> 00:21:01,910
home wine kits for people to play

345
00:21:02,150 --> 00:21:05,110
and not play, but do a home wine tasting. I got the bags, the pencils,

346
00:21:05,110 --> 00:21:08,750
the score sheets. I can't sell them to save my life. Nobody really

347
00:21:08,750 --> 00:21:11,390
wanted them, and so I got them for free and I gave them away. People

348
00:21:11,390 --> 00:21:13,710
thought it was the world's fair because I give them this stupid kit. But they

349
00:21:13,710 --> 00:21:17,470
never use it either because it's too much intimidation in it. And. And

350
00:21:17,470 --> 00:21:21,240
there's too much like, I'm wrong about this. But if you're playing a game. Yeah.

351
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Where everybody knows it's a game and you can take any

352
00:21:24,760 --> 00:21:28,400
direction you want, it's giving a whole new avenue to the idea of

353
00:21:28,400 --> 00:21:32,240
tasting one. Because that's the whole thing. Because there's stakes when

354
00:21:32,240 --> 00:21:36,080
there's a game. You have winners and losers, but you. And. But it forces you

355
00:21:36,080 --> 00:21:39,880
to pay attention to stuff. Yeah. You know, and that's it. It brings you

356
00:21:39,880 --> 00:21:43,680
to the immediacy and. And in this game, you know, like Randy

357
00:21:43,680 --> 00:21:46,680
been saying, you gotta have trivia stuff. And hearing that, I'm going, I'm a real

358
00:21:46,680 --> 00:21:47,960
game designer. I do not put.

359
00:21:50,590 --> 00:21:54,310
I finally worked, you know, and now I know why it's essential because it

360
00:21:54,310 --> 00:21:57,630
is going to be educational. People will know about wine when they've done this.

361
00:21:57,950 --> 00:22:01,550
You know, and obviously you can have wildly different difficulty levels,

362
00:22:01,710 --> 00:22:05,070
but this design. So you have different difficulty levels at the table.

363
00:22:05,310 --> 00:22:09,110
But as much as anything, it's experiential. And. And

364
00:22:09,110 --> 00:22:12,510
when you have to explain why you think this is the greatest wine in the

365
00:22:12,510 --> 00:22:16,040
world, um, you know, camera's rolling. Or,

366
00:22:16,200 --> 00:22:19,640
you know, conversely, you know that we have a version of it too where,

367
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you know, you're trying to rig it. Right. And so people are saying things that

368
00:22:23,240 --> 00:22:26,880
are disingenuous and. And they're trying to get their bottle to

369
00:22:26,880 --> 00:22:29,920
win. You'll be keeping your real score for what you think the bottle is for

370
00:22:29,920 --> 00:22:33,320
later on because there's an interesting capper to the game. There's a whole clip at

371
00:22:33,320 --> 00:22:35,560
the end of. Let's get to the practical side of that because you said a

372
00:22:35,560 --> 00:22:39,160
lot. And that's. This is. I'm not a game. I'm not a game

373
00:22:39,590 --> 00:22:43,030
writer. Right. I've never had A person on the show that was a game writer.

374
00:22:43,190 --> 00:22:46,550
Yeah, they were pretty rare animals. Yeah, but yeah, I think. So

375
00:22:47,510 --> 00:22:50,550
to put levels of in a game and to put different

376
00:22:50,870 --> 00:22:54,630
approaches, practical approaches to the game and still make it fun.

377
00:22:54,950 --> 00:22:58,710
I mean, what does that mind do to do that? How would you

378
00:22:58,710 --> 00:23:02,550
take that in a practical sense and say, look, we're make a game out

379
00:23:02,550 --> 00:23:06,290
of this. It's, it's. We got to cross all, you know, dot all these

380
00:23:06,290 --> 00:23:09,730
eyes and get rid of these cross T's because people are going to be bored

381
00:23:09,730 --> 00:23:13,410
with those. What? Well, I mean, I mean, only just because I have

382
00:23:13,410 --> 00:23:17,170
kids that are like 20. Well, 23 and 21. And we played a

383
00:23:17,170 --> 00:23:20,530
number of these games today are do this a lot. There's like

384
00:23:20,530 --> 00:23:24,170
wingspan and there's botany and these various games that have come out

385
00:23:24,330 --> 00:23:27,810
that are like these kind of games where you can play it on one level

386
00:23:27,810 --> 00:23:30,930
in the game the way the rules are. You can play a very simple version

387
00:23:30,930 --> 00:23:33,740
of it that plays like in an hour, let's say. Or. Or you can. These

388
00:23:33,740 --> 00:23:37,380
are how games work. Or you can do the more complicated version of the game

389
00:23:37,540 --> 00:23:41,380
where suddenly a card means two or three different things and you

390
00:23:41,380 --> 00:23:44,820
have various ways you can go in your game. So

391
00:23:45,460 --> 00:23:49,299
there's complications there in this game. We've also added the fact

392
00:23:49,299 --> 00:23:52,980
that let's say you want to go the Sommelier

393
00:23:52,980 --> 00:23:56,740
Extreme version, which is what we had something called the Sommelier Extreme version.

394
00:23:56,980 --> 00:24:00,640
They're really difficult questions that you have to have an experience

395
00:24:00,640 --> 00:24:04,480
like you have of having lived in wine to be able to answer

396
00:24:04,480 --> 00:24:08,160
the questions. And that's so that you can have your

397
00:24:08,160 --> 00:24:11,800
snobby friends come and play the game and be, you know, and be

398
00:24:11,800 --> 00:24:15,000
intrigued. But you don't have to play that level. You can play the simpler level.

399
00:24:15,000 --> 00:24:17,520
That's kind of. That's kind of how it works. Now, as far as how he

400
00:24:17,520 --> 00:24:20,760
designs it, I can't speak to how he designs it, but he's a professor of

401
00:24:20,760 --> 00:24:24,080
games, so he knows all about this stuff. Well,

402
00:24:24,480 --> 00:24:28,190
it takes a mind to break it down, break the

403
00:24:28,190 --> 00:24:31,790
dances, granular forms and reassemble them into

404
00:24:31,790 --> 00:24:34,750
an entertaining environment. And a lot of testing,

405
00:24:36,190 --> 00:24:39,590
which is fun. With this game, it's all about

406
00:24:39,590 --> 00:24:43,350
testing and iteration and even the end user. Remember, when we release

407
00:24:43,350 --> 00:24:46,870
a game, it's just our approximation. We think it's going to be fun. We have

408
00:24:46,870 --> 00:24:49,830
a lot of ways you can tune it and vary it for what you think

409
00:24:49,830 --> 00:24:53,480
is fun and play that up and play down the stuff you don't think is

410
00:24:53,480 --> 00:24:57,120
fun. And Play as you get to be more experienced and better

411
00:24:57,120 --> 00:25:00,640
at it. What did you do to research for this? We're talking about drops of

412
00:25:00,640 --> 00:25:04,480
God and some other. Would you watch movies? Yeah, I've watched pretty much every,

413
00:25:04,480 --> 00:25:07,880
you know, wine movie I could come across in the documentaries and,

414
00:25:08,200 --> 00:25:11,760
and all this. But I mean, part of it, I mean what I'm really interested

415
00:25:11,760 --> 00:25:15,400
in right now is making social games. You know, games where people

416
00:25:15,400 --> 00:25:18,800
bring in their friends and interact with each other. I just thought since COVID

417
00:25:18,800 --> 00:25:22,520
everybody lost their social skills. And secondly, people

418
00:25:22,520 --> 00:25:26,200
want to do stuff where they're all in the room playing, you know, you know,

419
00:25:26,200 --> 00:25:29,960
you know, doing, you know, engaging each other. And so we're trying to

420
00:25:29,960 --> 00:25:33,360
do this with no apps. I mean the default in every case. Well, you have

421
00:25:33,360 --> 00:25:36,960
your app, which you wouldn't want to do that. No phones, lose the screens. This

422
00:25:36,960 --> 00:25:40,720
is two or three hours with your friends, you know, you

423
00:25:40,720 --> 00:25:44,320
know, door to door. You're probably not trash because of

424
00:25:44,320 --> 00:25:48,000
the, you know, amount of wine is you're consuming is actually not much unless

425
00:25:48,000 --> 00:25:51,610
you're, you know, know, you know, doing ultimate. I don't want to play.

426
00:25:52,170 --> 00:25:55,730
We do have where you can get the, the pour. It can be double pour.

427
00:25:55,730 --> 00:25:59,570
We have that complete with the 1 oz pourer. Okay. So

428
00:25:59,570 --> 00:26:01,970
in theory you can have the double pour if you want. If you play the

429
00:26:01,970 --> 00:26:05,730
game by its rules, any version of it, you will not be get a DUI

430
00:26:05,730 --> 00:26:09,210
on the way home. But I mean, you know, as far as researching it,

431
00:26:10,570 --> 00:26:13,610
what it, what it really is is you just sort of watch all this stuff.

432
00:26:13,610 --> 00:26:16,970
You, you and you start out with an initial intention,

433
00:26:17,650 --> 00:26:21,330
you know, and kind of a fun goal. And my fun goal was to let

434
00:26:21,330 --> 00:26:24,890
everybody, you know, be. Pretend to be the,

435
00:26:24,890 --> 00:26:28,330
the person, you know, the, the psalm, reviewing and

436
00:26:28,330 --> 00:26:32,170
promoting or demoting the, the wine. And they get to

437
00:26:32,170 --> 00:26:35,850
be something they're not. They pretend to be an expert. Because when you

438
00:26:35,850 --> 00:26:39,090
pretend to be an expert, you actually do learn stuff.

439
00:26:39,250 --> 00:26:43,050
Okay. Even if you're just BSing your way through it, you're. It's

440
00:26:43,050 --> 00:26:46,810
impossible to make a good game that people don't learn from. I mean, I was

441
00:26:46,810 --> 00:26:47,570
making fun of

442
00:26:50,210 --> 00:26:53,810
Clue, but who didn't learn deductive reasoning from Clue? Yeah, right.

443
00:26:53,890 --> 00:26:57,730
Who didn't learn thinking in advance from tic tac toe? I mean, you probably had

444
00:26:57,730 --> 00:27:01,570
to play 20 times before you realized how to get a cats game. Every time.

445
00:27:02,290 --> 00:27:06,050
Everybody learned capitalism from Monopoly, even though the game was made to

446
00:27:06,050 --> 00:27:09,570
be anti capitalist. But anyway. But

447
00:27:09,570 --> 00:27:12,690
everybody did. But not slot machinery.

448
00:27:13,250 --> 00:27:16,450
Yeah, slot machine. Well, you learn what Sherry's like, look like, you know,

449
00:27:17,250 --> 00:27:21,050
you get a rapid and brutal education into probability playing slot

450
00:27:21,050 --> 00:27:24,450
machines. But so, you know, so

451
00:27:24,770 --> 00:27:28,330
basically, you're learning while you're doing, and you're hanging out with your friends,

452
00:27:28,330 --> 00:27:32,050
drinking wine, and how bad can that be? But you're also evaluating each of the

453
00:27:32,050 --> 00:27:35,850
wines and giving your sense of it and, you know, why

454
00:27:35,850 --> 00:27:38,970
you like it and why you don't like it, for what reason, and rating it

455
00:27:38,970 --> 00:27:42,730
against others and your developing skills. You learn

456
00:27:42,730 --> 00:27:46,420
what notes are. And then, you know, there's a moment you go, yeah, okay, I

457
00:27:46,420 --> 00:27:49,820
see that BlackBerry. You know, I thought that was phony when I first heard it.

458
00:27:50,220 --> 00:27:53,340
Well, I can tell you a funny story. Up in Napa, I was with some

459
00:27:53,340 --> 00:27:56,700
friends. Now they're. They're with me in Bordeaux, and they're like, wow, you know,

460
00:27:56,940 --> 00:28:00,580
had lots of things to say about the wines in Bordeaux. But at that time

461
00:28:00,580 --> 00:28:04,140
in Napa, I said something like this.

462
00:28:04,300 --> 00:28:07,940
You know, I get little hints of dark chocolate. It's like, you know, what you

463
00:28:07,940 --> 00:28:11,180
say is my friend one of my best friends? I go, what are you talking

464
00:28:11,180 --> 00:28:14,180
about? He goes, I don't believe any of that. I said, well, let me just

465
00:28:14,180 --> 00:28:17,980
ask you this question. You're tasting these two Wines. They're both 2014 Cabernet.

466
00:28:17,980 --> 00:28:21,820
They're from two different properties, same winery, same winemaker. Do they taste different to

467
00:28:21,820 --> 00:28:25,500
you? He said, yeah. I go, you just got started. Yep.

468
00:28:25,580 --> 00:28:29,300
Because you can't define the difference, but you recognize

469
00:28:29,300 --> 00:28:33,100
the difference. Did you find, like, I do. And I'm gonna

470
00:28:33,100 --> 00:28:36,460
show you a sizzle before you guys go. That I created, that

471
00:28:36,940 --> 00:28:40,500
almost all wine stuff is boring as hell, and that

472
00:28:40,500 --> 00:28:44,080
it's snobbery in this worst. I mean, it can be snobbery. That is

473
00:28:44,080 --> 00:28:47,880
exactly the impulse we were attacking. I was attacking. When

474
00:28:47,880 --> 00:28:51,720
I started designing the game, I was absolutely convinced that I could go in with

475
00:28:51,720 --> 00:28:55,160
one bill fill or swill or one bill swill or two buck Chuck.

476
00:28:55,320 --> 00:28:58,360
And you could have, you know, Chateau, you know, expensive

477
00:28:59,640 --> 00:29:03,480
on the other side of it. And French accent. Expensive. People could. Yeah, right. That's

478
00:29:03,480 --> 00:29:07,200
French for expensive. And I just make up

479
00:29:07,200 --> 00:29:10,040
French words. Okay. Blue Chevy. Yeah, right. Exactly.

480
00:29:10,600 --> 00:29:14,290
Yeah, yeah. Exorbitant. You know,

481
00:29:14,370 --> 00:29:18,210
Anyway, so, you know, so I just went in there and thought, oh,

482
00:29:18,210 --> 00:29:20,610
it'd be really funny to try to con people. We know we're going to have

483
00:29:20,610 --> 00:29:23,810
four different levels and price points of wine,

484
00:29:24,210 --> 00:29:28,009
four different ratings on any objective thing, and see if people

485
00:29:28,009 --> 00:29:31,610
can really tell the difference. Yeah. And I went in totally cynical,

486
00:29:31,610 --> 00:29:35,090
thinking that a charismatic Person could sell one bill Swill,

487
00:29:35,250 --> 00:29:39,090
you know, to, you know, to people or something great or vice versa.

488
00:29:39,360 --> 00:29:42,480
You could be really, really brown mouthing something really good and people think, oh, it

489
00:29:42,480 --> 00:29:46,200
really does taste bad. I don't necessarily believe that

490
00:29:46,200 --> 00:29:49,960
anymore. I flip back and forth about every two weeks into what I, what I

491
00:29:49,960 --> 00:29:53,600
really think. But that's why it's intriguing because, I mean, it's like

492
00:29:53,600 --> 00:29:57,440
any really great puzzle. It's like there is

493
00:29:57,520 --> 00:30:00,840
objective truth in there, there is subjective

494
00:30:00,840 --> 00:30:04,600
opinion, there is romantic opinion, and it's what you were

495
00:30:04,600 --> 00:30:08,000
talking about. Smell is the most powerful, you know, cognitive

496
00:30:08,000 --> 00:30:11,200
influencer. In other words, it brings back memories. The best.

497
00:30:11,600 --> 00:30:15,240
Right. It's like any kind of cologne or like, you know, you know it's spring

498
00:30:15,240 --> 00:30:18,200
because of what it smells like. Right. You don't smell bit of swarm and you

499
00:30:18,200 --> 00:30:21,760
know, la in the middle of summer very often or,

500
00:30:21,920 --> 00:30:25,440
you know, I mean, so it's very important to us. And it's all hidden in

501
00:30:25,440 --> 00:30:28,960
there. This stuff's real and there, there are. So there are

502
00:30:28,960 --> 00:30:32,720
objective values, there are subjective values and that is the stuff of

503
00:30:32,720 --> 00:30:36,470
social gaming. And then, you know, and, and what is real and

504
00:30:36,470 --> 00:30:40,030
what's not. And that's the issue of right now. I mean, we're being told

505
00:30:40,030 --> 00:30:43,350
videos we saw on TV were fakes. Okay. You know.

506
00:30:43,590 --> 00:30:47,270
Yeah, right. You know, and all kinds of fronts. Now if you get something

507
00:30:47,270 --> 00:30:50,710
that's as subjective as what we're talking about, and yet there is an

508
00:30:50,710 --> 00:30:54,510
objective component to it, you know, whether we agree they taste

509
00:30:54,510 --> 00:30:58,150
different, we all agree that what tastes good and bad is a matter of

510
00:30:58,150 --> 00:31:01,960
opinion, sort of. Then you get the snobs. And I was really kind of

511
00:31:01,960 --> 00:31:05,560
curious. Am I ever going to meet somebody who really can, you know,

512
00:31:05,560 --> 00:31:09,000
taste? Oh, yes. The terrier of this. Our plan is

513
00:31:11,560 --> 00:31:14,760
once we get through this Kickstarter, which is on right now.

514
00:31:15,159 --> 00:31:18,920
Kickstarter good. Yeah. Is we're going to get a, you know, Bo

515
00:31:19,240 --> 00:31:22,960
Barrett, maybe Heidi Barrett and a few other vintners and have them

516
00:31:22,960 --> 00:31:25,720
play the game. Oh, that'd be the high level version

517
00:31:26,760 --> 00:31:29,250
version of the game. And then film it. Film them

518
00:31:30,450 --> 00:31:34,090
and just do whatever. Have them bullshit each other, basically. Yeah, you get

519
00:31:34,090 --> 00:31:37,650
real experts. It's gonna be great. I wanna get

520
00:31:38,050 --> 00:31:40,850
designers doing it, figuring out how they outgame each other to

521
00:31:42,050 --> 00:31:45,490
be right or wrong. I find the more I play the game, the better.

522
00:31:46,130 --> 00:31:49,970
At first I thought I can't identify anything, but the more

523
00:31:49,970 --> 00:31:52,930
times I play the game, the better I am at identifying

524
00:31:53,810 --> 00:31:57,560
the differences between the wines. But there is another element of

525
00:31:57,560 --> 00:32:01,120
this game that's just pure fun. Yes. Which is that, you know,

526
00:32:01,760 --> 00:32:05,520
there's a bullshit. You know, you're assigned a role and you're assigned a

527
00:32:05,520 --> 00:32:08,880
different role. Yeah. You're a judge, you're a rig judge, you're a vintner, you're a

528
00:32:08,880 --> 00:32:12,040
landowner, you're trying to get people to vote for the wine you want to win.

529
00:32:12,040 --> 00:32:15,640
Yeah, stuff like that. I think that that is going to be the game

530
00:32:15,640 --> 00:32:18,680
changer for people to play. In other words, if, like I said earlier, if you

531
00:32:18,680 --> 00:32:21,360
bring up the word wine, you've already taken 75% of the people out of the

532
00:32:21,360 --> 00:32:24,610
game. Like, I'm changing the name of this podcast because I'm going to do a

533
00:32:24,610 --> 00:32:28,130
lot of immigration stories. It's incredible stories to tell

534
00:32:28,930 --> 00:32:31,890
that come from this thing. But if I put wine talks out there,

535
00:32:32,210 --> 00:32:35,690
75% of people are going, I don't really, you know, I don't want to talk

536
00:32:35,690 --> 00:32:39,530
about wine when it's not going to be about wine. Right. So I want

537
00:32:39,530 --> 00:32:43,330
to. I want to focus my marketing the show to all

538
00:32:43,330 --> 00:32:47,050
bigger audiences. And so the idea that you're going to just have

539
00:32:47,050 --> 00:32:50,650
fun and that in some cases, look, sounds like you're mocking the

540
00:32:50,650 --> 00:32:54,330
idea, which is perfectly fine. You can that way or you can go at

541
00:32:54,330 --> 00:32:57,730
it exactly the opposite way. And then. Yeah, that's. I think that's

542
00:32:58,050 --> 00:33:01,770
valid because people like my buddy saying it's what you're talking about,

543
00:33:01,770 --> 00:33:05,410
and all of a sudden, and you said something important, which, the part,

544
00:33:05,570 --> 00:33:08,450
the experiential part of, like this meal I had in Paris,

545
00:33:09,730 --> 00:33:13,570
somebody's going to play this game and then one day at a

546
00:33:13,570 --> 00:33:17,410
restaurant, taste the wine and go, gee. And they're going to go back

547
00:33:17,410 --> 00:33:20,370
to the day they played this game. Maybe the second time or the third time.

548
00:33:20,450 --> 00:33:23,490
Yeah. And use some of the phrases or use some of the thoughts or use

549
00:33:23,490 --> 00:33:27,210
some of the notes. Yeah, definitely. Because the other thing, too, that I think is

550
00:33:27,210 --> 00:33:30,930
really important in why this game works right now is the very nature of it

551
00:33:30,930 --> 00:33:34,570
is incredibly experiential and mindful. I mean, you have to be right here

552
00:33:34,570 --> 00:33:38,330
right now and notice where you are and what you're

553
00:33:38,330 --> 00:33:42,140
doing and what just went into your mouth. And, and, and people don't do

554
00:33:42,140 --> 00:33:45,620
that very much. 90% of the wine I drinks at some party goes into a

555
00:33:45,620 --> 00:33:49,260
glass loop, you know, and unless there's something striking about it,

556
00:33:49,260 --> 00:33:52,900
don't notice it. When you stop and notice it, the entire world starts

557
00:33:52,900 --> 00:33:56,540
unlocking all the way around you. You know, it is a mindfulness

558
00:33:56,540 --> 00:34:00,060
presence of mind for A, you know, perpetually

559
00:34:00,140 --> 00:34:03,860
distracted civilization right now. I mean, you know, I. I

560
00:34:03,860 --> 00:34:07,340
mean, we've all turned off our phones, but imagine the aggregate number of

561
00:34:07,340 --> 00:34:10,940
messages and calls we've received, notifications we've received

562
00:34:10,940 --> 00:34:14,600
since we started conversation. And so part of this is about just

563
00:34:15,000 --> 00:34:18,480
stepping back. You want to, like, if you do it, ideally you

564
00:34:18,480 --> 00:34:22,280
redo your living room or your backyard and you, you know, almost

565
00:34:22,280 --> 00:34:25,800
anybody backyard, any environment can look like some kind of winery.

566
00:34:26,280 --> 00:34:29,320
You know, one of the most fun places I do has nothing but vinyl albums,

567
00:34:29,320 --> 00:34:33,120
but it's basically inside a, you know. Inside a, you

568
00:34:33,120 --> 00:34:36,960
know, storage facility. Yeah. And. But, I mean,

569
00:34:36,960 --> 00:34:40,640
that works too. And so you all sudden think your environment is. What would it

570
00:34:40,640 --> 00:34:44,080
be in this. The wine environment. And then the

571
00:34:44,080 --> 00:34:47,520
wrinkle we've added onto it happened at our first play test

572
00:34:48,080 --> 00:34:50,920
where, you know, we've done it in our backyard. And our backyard can kind of

573
00:34:50,920 --> 00:34:53,920
look like you're somewhere in, you know, France or somewhere

574
00:34:54,960 --> 00:34:58,720
probably in like, more Spain. But anyway, it's in fact in

575
00:34:58,720 --> 00:35:01,680
Los Angeles. Yeah, it's Pacoima, France. Have you heard of that

576
00:35:05,440 --> 00:35:09,080
is very nice. You have windows which are

577
00:35:09,080 --> 00:35:12,680
some only found in la. They're gothic windows with a Moorish

578
00:35:12,680 --> 00:35:16,320
frame around them. Okay. Because we live in a country that

579
00:35:16,320 --> 00:35:20,000
was, you know, founded by a bunch of Moors and Visigoths. Right. You know, I

580
00:35:20,000 --> 00:35:23,560
mean, a state in Los Angeles. That's why you got all this Spanish

581
00:35:23,560 --> 00:35:27,320
architecture here. And that's what I didn't know. Here's. But

582
00:35:27,320 --> 00:35:31,120
anyway, go ahead. This is. This is my

583
00:35:31,120 --> 00:35:34,640
father. So this is probably circa 1972. This actual

584
00:35:35,030 --> 00:35:38,830
brochure, swirl, sniff and sea sw. My dad would go lecture and it tells you

585
00:35:38,830 --> 00:35:41,350
all the things here, which is probably in. In this game. Right.

586
00:35:42,550 --> 00:35:45,910
Those are the things everybody does all the way through. I mean,

587
00:35:46,710 --> 00:35:49,670
I had to define early on. I'm doing a wine tasting game, not in a

588
00:35:49,670 --> 00:35:52,870
wine appreciation game. And they aren't mutually exclusive.

589
00:35:53,430 --> 00:35:56,910
But the skill you are going to learn is how to evaluate it. That's the

590
00:35:56,910 --> 00:36:00,590
first thing you're going to learn. I've evaluated, using the word evaluated,

591
00:36:00,590 --> 00:36:03,710
probably four potential games that come to market.

592
00:36:04,270 --> 00:36:07,790
And they're all like, really boring to play. And they all

593
00:36:07,790 --> 00:36:11,510
basically played off of this, right? Yeah, it was boring. This,

594
00:36:11,510 --> 00:36:15,230
this patch here, Les Amie Divan was a group in the 70s

595
00:36:15,230 --> 00:36:18,990
all over the country. I have anecdotal story about the founder, but,

596
00:36:19,310 --> 00:36:22,710
you know, they would get together and it was just a big event. You know,

597
00:36:22,710 --> 00:36:25,750
the women would wear their meek stoles. They'd Come to Palos Verdes, they'd go to

598
00:36:25,750 --> 00:36:29,510
Marineland, and they'd have dinner in the fancy room, and Robert Madhavi would speak. And

599
00:36:29,510 --> 00:36:33,150
so that aristocracy of what's going on. And here, you.

600
00:36:33,230 --> 00:36:36,990
You. You're creating an environment that everybody can approach

601
00:36:38,270 --> 00:36:41,470
and possibly pick up on what this is. Because

602
00:36:42,110 --> 00:36:45,870
it. For me, the stigma of what we do is

603
00:36:45,950 --> 00:36:49,670
our own problem. We've created it. And there are some people in this industry that

604
00:36:49,670 --> 00:36:52,430
would love for it to continue that way because it gives them an edge on

605
00:36:52,430 --> 00:36:56,230
something else. Like, for instance, and I love this comment from

606
00:36:56,230 --> 00:36:58,750
one of the great LA wine guys named Ed Masiana.

607
00:37:00,580 --> 00:37:04,260
You know, I certainly can appreciate the fact that a master of wine or a

608
00:37:04,260 --> 00:37:07,980
master psalm can identify a region, you know, of a wine

609
00:37:07,980 --> 00:37:11,700
or vintage or grape. That's. That's great. It's fun. It's

610
00:37:11,700 --> 00:37:15,420
part of the academia. But so what. I mean, really,

611
00:37:15,420 --> 00:37:18,420
so what that you have the talent to do that? What about the talent of,

612
00:37:18,420 --> 00:37:22,180
like, choosing wines people might, like, understand who you're selling it to,

613
00:37:23,220 --> 00:37:26,340
Being able to explain it to somebody who doesn't understand the words themselves.

614
00:37:27,830 --> 00:37:31,670
I think that's the part of wine that needs to change, if it ever

615
00:37:31,670 --> 00:37:35,270
will change. Yeah, well. And also let people

616
00:37:35,270 --> 00:37:38,910
participate in it. You know, the world's changed a lot. There were a lot of

617
00:37:38,910 --> 00:37:42,230
things that you could only be an observer of, and now almost

618
00:37:42,230 --> 00:37:45,910
anything you can participate in it. You know, like most

619
00:37:45,910 --> 00:37:48,910
sports, you know, I mean, for our kids, what's kind of bad is everything is

620
00:37:48,910 --> 00:37:52,550
so professionalized by the time you're nine that, you know, I mean, you

621
00:37:52,550 --> 00:37:56,390
know, the club sports. Yeah, yeah, the club sports and all that stuff

622
00:37:56,390 --> 00:37:59,530
that, you know, everybody knows who, you know, the next, you know, you know, if

623
00:37:59,530 --> 00:38:03,210
Tom Brady's going to be. But the. There are now

624
00:38:03,210 --> 00:38:07,010
all sorts of things you can go do. Okay. And.

625
00:38:07,010 --> 00:38:10,650
And just deem yourself an expert and you just

626
00:38:10,650 --> 00:38:14,330
deem yourself a wine expert. Be for. And subjectively all

627
00:38:14,330 --> 00:38:18,090
are. We call these influencers. But even in the movie

628
00:38:18,090 --> 00:38:21,650
he says. Alan Rickman at the end of the movie says the democratization of

629
00:38:21,650 --> 00:38:25,490
wine. That's what. And we did that. What was that? 2007, 2008.

630
00:38:26,070 --> 00:38:29,390
I mean, we were saying even in China they'll be making wine. And of course,

631
00:38:29,390 --> 00:38:32,870
that just predicted what, you know, came along and happened. Georgia, China,

632
00:38:32,950 --> 00:38:36,070
China, Chile, Argentina, China.

633
00:38:36,870 --> 00:38:40,550
We are focusing a lot on the wine tasting. There is a very

634
00:38:40,950 --> 00:38:44,670
important part of this game, the overwhelming part of this game, where

635
00:38:44,670 --> 00:38:48,390
it's just pure fun. Yes, yes. You know, where you're Coming. And you're assigned

636
00:38:48,390 --> 00:38:52,110
a character. You pick from the beginning. Your character. You're

637
00:38:52,110 --> 00:38:55,510
bluffing. You may not be bluffing. You may be the legitimate

638
00:38:55,510 --> 00:38:58,910
character, but a lot of the characters are posing and

639
00:38:58,910 --> 00:39:02,750
bluffing and trying to trick everyone else. So there is a part of the game

640
00:39:02,750 --> 00:39:05,710
that. Because you were kind of making fun of what you're talking about with the

641
00:39:05,710 --> 00:39:09,229
first version of the mystery game, we really are setting it in

642
00:39:09,229 --> 00:39:12,990
1977, you know, because the judgment of Paris was

643
00:39:12,990 --> 00:39:16,670
1976. Right. And the judgment of St. Helena

644
00:39:16,670 --> 00:39:20,230
is 1977. And kind of down the road. Yeah. People. People

645
00:39:20,870 --> 00:39:24,680
want to read the results. Right. And our judgment of

646
00:39:24,680 --> 00:39:28,320
St. Helena is fabricated. Obviously, it's the game judgment,

647
00:39:28,400 --> 00:39:32,200
because Judgment of Paris. I mean, here's a trivia question for you. Does

648
00:39:32,200 --> 00:39:35,920
anybody know what Judgment of Paris is upon on? I mean, it's a reference to.

649
00:39:35,920 --> 00:39:39,280
In mythology. Was it like Napoleon or something? No,

650
00:39:40,080 --> 00:39:42,080
it was ancient Greek mythology.

651
00:39:43,840 --> 00:39:47,560
The gods or goddesses were having an argument about

652
00:39:47,560 --> 00:39:51,400
which of them was most beautiful. It was like Venus and Artemis and Hera

653
00:39:51,400 --> 00:39:55,150
maybe. I can't remember what the three were. But anyway, that's a little snobby. And

654
00:39:55,150 --> 00:39:58,790
they get Paris in there. They get Paris who? Not Paris, the

655
00:39:58,790 --> 00:40:02,470
city. Paris was the guy who, you know, later. And the

656
00:40:02,470 --> 00:40:05,710
prize was you get the most beautiful woman in the world. Okay.

657
00:40:05,950 --> 00:40:09,590
Paris picks Venus and he gets

658
00:40:09,590 --> 00:40:13,390
Helen of Troy. And from that comes the Trojan War and all that.

659
00:40:13,390 --> 00:40:16,950
I mean, you know, the Judgment of Paris was the biggest event in. In probably

660
00:40:16,950 --> 00:40:20,590
mythology. And you could argue literature ever. Nobody knows what it was and.

661
00:40:20,590 --> 00:40:23,470
Yeah, never heard of it. We have the judgment of St. Helena, and you're going

662
00:40:23,470 --> 00:40:26,730
to have to do some research to know what it. But it is mythologically

663
00:40:27,290 --> 00:40:30,810
just as solid and maybe a little more sinister. It's kind of like there's a

664
00:40:30,810 --> 00:40:33,450
little bit, to tell the truth in this. Yes, there is. There's a little bit

665
00:40:33,450 --> 00:40:36,530
of that. Yes, there is. And you get to play characters if you want to

666
00:40:36,530 --> 00:40:40,290
play. And, yeah, obviously, the host decides how much they

667
00:40:40,290 --> 00:40:44,050
want to take this literally. Like, I went to a 60s party for

668
00:40:44,050 --> 00:40:47,850
a guy who was playing who had turned 60s, but he was a guy

669
00:40:47,850 --> 00:40:51,380
who was like this heyday in life was six a while back was in the

670
00:40:51,380 --> 00:40:55,220
60s. And I showed up and all these people were dressed like it was the

671
00:40:55,220 --> 00:40:58,940
60s at the party, and so was I. And it was eerie.

672
00:40:58,940 --> 00:41:02,420
I mean, it actually really worked. I mean, oddly enough that what they were dressed

673
00:41:02,420 --> 00:41:05,340
in looked more 70s to me, but they were actually there in the 60s. And

674
00:41:05,340 --> 00:41:08,380
I so tell me what this looks like. Do you. Are you standing around? Are

675
00:41:08,380 --> 00:41:11,900
we. Do we have bottles on the table? Are we swirling stuff? Is there sort

676
00:41:11,900 --> 00:41:15,700
of interactive cocktail party at the time going on while you're doing

677
00:41:15,700 --> 00:41:18,980
this? It's a. It's a game that has, you know, there's rules to the game,

678
00:41:18,980 --> 00:41:22,750
obviously, so the host decides whether it's a white

679
00:41:22,750 --> 00:41:26,590
wine or red wine night, and then four bottles are

680
00:41:26,590 --> 00:41:30,230
brought. You can play with more people, but let's just do the basics. So four

681
00:41:30,230 --> 00:41:33,870
bottles are brought. They're put in blind bottle bags, they're opened. Nobody knows which

682
00:41:33,870 --> 00:41:37,350
bottles which. You pick characters. There's like 16

683
00:41:37,350 --> 00:41:40,710
characters to pick from. Like he described. They're all different levels of

684
00:41:40,710 --> 00:41:44,430
characters. I love the graphics, by the way. Different people are cool. Yeah,

685
00:41:44,430 --> 00:41:47,780
really cool. So there's all these different characters and there's different

686
00:41:47,780 --> 00:41:51,340
agendas. Everybody has different agenda, you know, that they. They.

687
00:41:51,340 --> 00:41:54,620
They're like, want to get theirs to win. They're. They're losing their

688
00:41:54,620 --> 00:41:58,340
chateau. They need to get. They need to win because they need the wine to

689
00:41:58,340 --> 00:42:01,940
win. Or they're the vintner that has a problem with phyllo.

690
00:42:02,100 --> 00:42:05,340
It's all explained as the character. It's all in the character. Yeah. Are you picking

691
00:42:05,340 --> 00:42:08,940
the character by. By. You want random? It's random. You're random. The host can

692
00:42:08,940 --> 00:42:12,340
assign them to you. They can send them to you ahead of time. How you

693
00:42:12,340 --> 00:42:16,160
get the cards up to you? Well, you're. You either, okay, put on a

694
00:42:16,160 --> 00:42:19,640
hat, or you just say, pick one ahead of time. The host can send you

695
00:42:19,640 --> 00:42:22,880
a card and say, this is your character. You can send it to you physically.

696
00:42:23,120 --> 00:42:26,920
Script analysis. Right? I mean, well, and. Well,

697
00:42:26,920 --> 00:42:29,679
if you'll see a picture of the person, they're all pretty easy to understand.

698
00:42:30,560 --> 00:42:34,160
And kind of depends if people want to show up in costume. They can.

699
00:42:34,160 --> 00:42:37,640
If they're mixing. That's what I'm thinking. And then there's. And then there's a. There's

700
00:42:37,640 --> 00:42:41,100
a setup card which is random as to whether you're. You're a rig

701
00:42:41,100 --> 00:42:44,180
judge or whether you're an honest judge or whether you have this or we have

702
00:42:44,180 --> 00:42:47,580
that. And then. And then as you go through the various stages, there's four

703
00:42:47,660 --> 00:42:51,500
rounds of tasting, basic rounds of tasting. During the

704
00:42:51,500 --> 00:42:55,300
rounds, there's different things that happen in the game where

705
00:42:55,300 --> 00:42:58,980
you pick cards and you. You answer questions and whatnot, but you

706
00:42:58,980 --> 00:43:02,660
also have to taste the wine and give your analysis of the

707
00:43:02,660 --> 00:43:06,340
wine as you're tasting it for the other people. And you're. You're

708
00:43:06,340 --> 00:43:10,120
giving clues which are things from your cards to other people

709
00:43:10,440 --> 00:43:13,480
to tip them off of whether you're a rigged judge or an honest judge. And

710
00:43:13,480 --> 00:43:17,040
they're trying to figure it out because you're saying, you know, I

711
00:43:17,040 --> 00:43:20,760
feel that this has, this has a bit of BlackBerry

712
00:43:20,760 --> 00:43:24,440
in it, doesn't it? Yeah, yeah. And you're obviously brown mouthing

713
00:43:24,440 --> 00:43:28,240
yes. And the BlackBerry would be. If somebody asked me about BlackBerry, I know

714
00:43:28,240 --> 00:43:31,320
this is the other rigged judge. Basically it's a riff on

715
00:43:32,120 --> 00:43:35,920
the game Mafia that every Gen Z so how does it. So then

716
00:43:35,920 --> 00:43:39,240
what happens is there's scoring the various rounds. There's some scoring that's going on and

717
00:43:39,240 --> 00:43:42,130
what does the score represent? The scoring of the wine, the scoring of the person

718
00:43:42,130 --> 00:43:45,370
that you. It could, it could be, it could be whether you get, you get

719
00:43:45,370 --> 00:43:49,090
answers right on these trip some of the trivia questions. It

720
00:43:49,090 --> 00:43:52,650
could be whether you pick the particular wine. And

721
00:43:52,650 --> 00:43:56,449
then at the end of the four rounds, through the four rounds

722
00:43:56,449 --> 00:44:00,250
also you're voting people off the island basically there's a, there's

723
00:44:00,250 --> 00:44:03,370
a bit of like well you know, I really think he's a rigged judge because

724
00:44:03,370 --> 00:44:05,690
of this and that. Now he may be an honest judge but you want to

725
00:44:05,690 --> 00:44:09,440
get rid of him because you know he's against you in the game. And

726
00:44:09,440 --> 00:44:12,680
so you're, you're lying and saying well he's obviously, you saw what he said about

727
00:44:12,680 --> 00:44:16,240
the BlackBerry and he knows something that he's not supposed to know. You know,

728
00:44:16,400 --> 00:44:20,200
you're playing games with each other which is stealth education. Right. You know, because you

729
00:44:20,200 --> 00:44:23,680
find out what's true and what's not true. Right. But

730
00:44:23,760 --> 00:44:27,360
then this all came from my daughter and a friend of hers.

731
00:44:28,080 --> 00:44:31,880
You know, these are a couple Gen Z kids both having the idea because they

732
00:44:31,880 --> 00:44:35,300
know they want to talk about wine for four hours. Right. You got to put

733
00:44:35,300 --> 00:44:38,420
a mystery in here, you know. You ever played mafia? And I said yeah, I

734
00:44:38,420 --> 00:44:42,260
played mafia in five different, 5,000 different variations of it. But

735
00:44:42,260 --> 00:44:46,020
it's a game where every kid under a certain age knows how

736
00:44:46,020 --> 00:44:49,860
to play it and you learn it inside two seconds where you're

737
00:44:49,860 --> 00:44:53,340
trying to get. There are three people on that are mafia and then

738
00:44:53,340 --> 00:44:56,860
everybody else is. Is a villager and everybody. You're

739
00:44:56,940 --> 00:44:59,980
the mafia guys win if they kill all the villagers and the

740
00:45:00,360 --> 00:45:04,040
villagers win if they nail the three mafia guys. But you're going from clues

741
00:45:04,040 --> 00:45:07,880
from the people and all that and we just put content on top of

742
00:45:07,880 --> 00:45:11,640
that. But it's basic very play pattern. So you're doing that

743
00:45:11,640 --> 00:45:15,360
in between the Wine tastings, which just kind of makes it fun because the

744
00:45:15,360 --> 00:45:18,640
whole thing, any kind of social game is people get people talking to each other.

745
00:45:18,640 --> 00:45:21,800
Yeah. Right. That otherwise wouldn't be talking to each other. So you have that element.

746
00:45:21,800 --> 00:45:25,480
And then wine loosens the lips a little bit. Exactly. And then round five,

747
00:45:26,110 --> 00:45:29,830
which is after the four rounds, round five, all the bottles.

748
00:45:29,830 --> 00:45:33,310
All the bottles of wine are switched into other bags. And you're.

749
00:45:33,470 --> 00:45:36,750
Now you're trying to say. Well, I think. I think wine one

750
00:45:37,310 --> 00:45:41,070
was Ryan number two last time. Wine three is

751
00:45:41,230 --> 00:45:44,950
Ryan number four. Wow. In other words, it makes it really the second

752
00:45:44,950 --> 00:45:48,670
time. Yeah. Randy trying to get one right. Jody nailed it. You

753
00:45:48,670 --> 00:45:51,710
know, and you get more points for. You get points for. For getting those right.

754
00:45:52,540 --> 00:45:56,060
Most really experienced wine people, if they've tasted enough, there's only four

755
00:45:56,060 --> 00:45:59,740
bottles should be. Let's say. Yeah. Yes. Yes. But it's not always,

756
00:46:01,020 --> 00:46:04,300
you know, Jody get nailed it. I got

757
00:46:04,620 --> 00:46:08,300
you. Right. And the last time we played the game, he took

758
00:46:08,300 --> 00:46:11,980
me many and a guy. Look, I know it's very difficult to do

759
00:46:11,980 --> 00:46:15,540
anyway. Okay. Right. The wine to

760
00:46:15,540 --> 00:46:19,280
cans in the meantime too. Yeah, of course it'll change. Yeah. Let's. Let's

761
00:46:19,280 --> 00:46:22,760
talk the business of wine for the business of this of games. You know, very

762
00:46:22,760 --> 00:46:26,520
popular show on history is the. The games that changed America are the games that

763
00:46:26,520 --> 00:46:30,320
change the world. The food, all that. And they've all these amazing

764
00:46:30,320 --> 00:46:33,280
games that we grew up with have peculiar histories.

765
00:46:34,399 --> 00:46:38,200
But now we have things like Kickstarter. So you can. You can put that up

766
00:46:38,200 --> 00:46:42,000
there. What do you get for Kickstarter for contributing the way. The way

767
00:46:42,000 --> 00:46:45,280
it works. The way it works on. The reason people do Kickstarter in general

768
00:46:46,080 --> 00:46:49,760
is you need to show the. Like the Bev.

769
00:46:49,760 --> 00:46:53,480
Let's say it's BevMo or Total Wine or the Wine Club. You have to

770
00:46:53,480 --> 00:46:57,240
show the world that this is something that's viable that people

771
00:46:57,240 --> 00:47:01,080
like. Right. So that's part of the reason why games

772
00:47:01,080 --> 00:47:04,920
are actually really successful on Kickstarter. I didn't know this a year ago. I

773
00:47:04,920 --> 00:47:08,480
realized this when we start to work with Flint is that

774
00:47:08,720 --> 00:47:12,000
it's been very successful on Kickstarter. The whole game concept.

775
00:47:12,850 --> 00:47:16,690
And so what happens on this is we're selling the game

776
00:47:16,690 --> 00:47:19,730
at a reduced price because we want people to

777
00:47:20,850 --> 00:47:24,690
buy the game and then we can show the world, hey, this is really

778
00:47:24,690 --> 00:47:26,770
viable. And this is how this

779
00:47:28,690 --> 00:47:32,530
somebody put up money to prove. Yeah. Well, we have the game.

780
00:47:32,530 --> 00:47:36,050
We have a step of the game. We have the prototypes. And what we'll do

781
00:47:36,050 --> 00:47:39,860
is we're deciding whether we print, you know, 500 games or we're making

782
00:47:39,860 --> 00:47:43,460
a thousand copies. And then ultimately, is this

783
00:47:43,460 --> 00:47:46,980
something that's sold at retail? And if so, where is it sold? At wine shops?

784
00:47:46,980 --> 00:47:50,540
Is it sold the wineries. Okay, do we do custom scenarios of the game for

785
00:47:50,540 --> 00:47:54,300
the winery where you're doing an Agatha Christie at, you know, a winery

786
00:47:54,300 --> 00:47:57,820
that, you know, wants to sponsor, you know, that kind of thing? Because

787
00:47:58,060 --> 00:48:01,900
I've had many people sit in the chair that come into the wine world

788
00:48:02,060 --> 00:48:05,350
and they think they have a better idea, but the wine world is like 12,000

789
00:48:05,350 --> 00:48:09,150
years old. And there's. Yeah, there's not too many new ideas, but their ideas

790
00:48:09,230 --> 00:48:12,350
today are mostly contemporarily packaging them. Right. Like.

791
00:48:12,830 --> 00:48:16,230
Like tetra packs or small bottles or things that aren't

792
00:48:16,230 --> 00:48:20,030
revolutionary. It's always about what's in the glass. And the reason I said that was

793
00:48:21,630 --> 00:48:25,390
they. They clearly don't care. So they're

794
00:48:25,390 --> 00:48:29,150
building a brand around a packaging so that they can

795
00:48:29,150 --> 00:48:33,000
build it up and sell it to and take, you know, sell off some market

796
00:48:33,000 --> 00:48:36,560
share. You know, get some market share, sell back. Is that happen in the game

797
00:48:36,560 --> 00:48:40,320
business where you. Well, that's not really what we're up to. Mount Milton Bradley. Even

798
00:48:40,320 --> 00:48:43,880
if they even exist anymore. The other part of Hasbro now. But yeah, they still

799
00:48:43,880 --> 00:48:47,440
exist. Well, I mean, like everything else, you know, the game business

800
00:48:47,440 --> 00:48:50,560
is kind of in. Well, the

801
00:48:50,720 --> 00:48:54,160
tabletop game business has been booming lately, you know, since COVID

802
00:48:54,240 --> 00:48:57,600
and. And all that. And people actually want to be around. It's like the vinyl

803
00:48:57,600 --> 00:49:01,360
record business just came back. Yeah, all the businesses. Yeah,

804
00:49:01,360 --> 00:49:05,100
all the entertain businesses are having their own kind of crisis right now and

805
00:49:05,100 --> 00:49:08,780
in their own nature. And, you know,

806
00:49:08,860 --> 00:49:12,060
and I mean, with Bottle Shock, what's great about is, first of all, the. The

807
00:49:12,060 --> 00:49:15,860
title sounds like a game. Yeah, right. You know, and I mean, you know, there's

808
00:49:15,860 --> 00:49:19,700
the System Shock and Bioshock and, you know, that's good. You

809
00:49:19,700 --> 00:49:22,500
know, games that are not that many. I mean, people expected to be, you know,

810
00:49:22,500 --> 00:49:25,500
you're throwing bottles at people. We're not. We're going to dissuade them from that. But

811
00:49:26,380 --> 00:49:29,940
the, you know, so, I mean, games are

812
00:49:29,940 --> 00:49:33,740
like. They're just great to superimpose on stuff.

813
00:49:33,740 --> 00:49:37,500
I mean, you know, you know, everything's about gamification right now. And,

814
00:49:38,140 --> 00:49:41,940
you know, and. And with this, it just gets you to notice

815
00:49:41,940 --> 00:49:45,380
it and play it. It gives you a reason to care. Even that's an extrinsic

816
00:49:45,380 --> 00:49:49,180
reason until you know enough to intrinsically care It's

817
00:49:49,180 --> 00:49:51,860
a great. It's a. It's just a great way to have a party. It's got

818
00:49:51,860 --> 00:49:55,190
so many angles, so many fresh angles, and it's. I think it's gonna be a

819
00:49:55,190 --> 00:49:58,950
refreshing shot in the arm for the industry. The

820
00:49:58,950 --> 00:50:02,790
industry of wine is in bad, bad place, and

821
00:50:02,790 --> 00:50:06,510
there's a lot of reasons for it and bore you with them now. But online

822
00:50:06,590 --> 00:50:10,310
sales are off. I didn't. I didn't sell my company because I was making

823
00:50:10,310 --> 00:50:13,870
too much money. Yeah. And, you know, so

824
00:50:14,110 --> 00:50:17,550
I think this is an opportunity, really potentially huge

825
00:50:17,550 --> 00:50:21,160
opportunity for. To get

826
00:50:21,560 --> 00:50:25,280
wine into the hands of people that really have been intimidated by

827
00:50:25,280 --> 00:50:28,720
it. They get to play a game, and they realize it's not so intimidating. Yeah,

828
00:50:28,720 --> 00:50:32,400
well, it would be. The dream would be, obviously, to be this game sitting

829
00:50:32,400 --> 00:50:36,240
there at BevMo or Trader Joe's or wherever, you know, and

830
00:50:36,240 --> 00:50:40,000
people pick up eight bottles of wine to play this game. So,

831
00:50:40,000 --> 00:50:43,800
like, the vintners and all the wine people, you know, they're like, hey,

832
00:50:44,600 --> 00:50:48,430
let's be the bottle shock this week of our flight of

833
00:50:48,430 --> 00:50:52,110
wine. We can't sell alcohol. Obviously, we're in the game business. But, I mean, I

834
00:50:52,110 --> 00:50:55,670
would love to see, you know, because if. If people would, you know, brand

835
00:50:55,670 --> 00:50:59,510
different bottles of wine, they have, you know, you know, certain ways or label

836
00:50:59,510 --> 00:51:03,310
them certain ways, we could actually use them as game objects and then their whole

837
00:51:03,710 --> 00:51:07,350
other, you know, parts of it. I mean, it started with those, remember, 13 crimes

838
00:51:07,350 --> 00:51:10,590
when you. Yeah, right. Ar thing where you're looking at the guy. I mean, I

839
00:51:10,590 --> 00:51:14,170
have no idea whether the wine's greater. Kidney squeeze. But what I do know

840
00:51:14,170 --> 00:51:17,970
is it got me to stop. I liked it in my aisle

841
00:51:17,970 --> 00:51:21,770
at the. Sorry, I'm giving an evil eye because you said I liked it. Yeah,

842
00:51:21,770 --> 00:51:25,530
right. That's a technical term. Right. Kidney squeeze. I'm not sure

843
00:51:25,530 --> 00:51:28,890
about that, but it got me to stop in the aisle, you know, Ral, you

844
00:51:28,890 --> 00:51:32,050
know, hold up my thing. Oh, wow. The guy's talking to me. Well, I mean,

845
00:51:32,050 --> 00:51:35,810
imagine you start. You. Because wine needs to get its mystique back. You

846
00:51:35,810 --> 00:51:39,420
know, the problem is anything that turns into a commodity is. Has no

847
00:51:39,420 --> 00:51:43,100
mystique. I mean, that's why people want vinyl records now.

848
00:51:43,100 --> 00:51:46,460
They. I mean, you know, you want. You want to own the physical object and

849
00:51:46,460 --> 00:51:49,660
sit around there and read the lyrics like you're looking at the Rosetta stone back

850
00:51:49,660 --> 00:51:53,180
like we used to, and, you know, we'd buy a record. You know, it's also,

851
00:51:53,180 --> 00:51:56,900
I have to say, really validating. Yeah. Because it validates Your own

852
00:51:56,980 --> 00:52:00,580
taste. Yeah. Right. Yes. Because we have played the game several times

853
00:52:00,820 --> 00:52:04,660
where we were shocked by our community assessment of

854
00:52:04,660 --> 00:52:08,090
the wines, which had nothing to do with the price point. And now you realize

855
00:52:08,090 --> 00:52:11,890
you want bottles and James. Wine coolers. No, but I mean it. But, I

856
00:52:11,890 --> 00:52:15,690
mean. Yes, you're tasting things at all different levels, you know, and

857
00:52:15,690 --> 00:52:18,730
you're saying, oh, I get it. What's the difference here? Well, that's what you hope

858
00:52:18,730 --> 00:52:22,530
happens. Yeah, we hope happens. And this is something very important

859
00:52:23,250 --> 00:52:26,970
because my philosophy. And I've done this 35 years. I

860
00:52:26,970 --> 00:52:30,610
sold 17 million bottles of wine in my career. I've tasted a hundred thousand.

861
00:52:30,690 --> 00:52:34,500
So I. I learned something. Yes, A lot, but I learned something.

862
00:52:34,500 --> 00:52:38,340
Well, at 10,000 hours, you'd already learned. Yeah, exactly. So I think

863
00:52:38,340 --> 00:52:42,020
what's happening, and this is very important for the game, that we are going back

864
00:52:42,020 --> 00:52:45,660
to my dad's era of the experiential side of

865
00:52:45,660 --> 00:52:49,460
wine. Yes. You saying I bought a bottle of wine on the Internet for three

866
00:52:49,460 --> 00:52:53,020
bucks through Groupon is not an experience. And it's not a story. It's not a

867
00:52:53,020 --> 00:52:55,980
story you want to tell at dinner time. Is there a less romantic story you

868
00:52:55,980 --> 00:52:59,660
can tell? Because that's. What's the other thing Great. About

869
00:52:59,660 --> 00:53:03,090
Bottle Shock is what's the wine really about? It's like you're the

870
00:53:03,090 --> 00:53:06,810
afternoon. You're sitting out there with the beautiful blonde, and she's trying to

871
00:53:06,810 --> 00:53:09,890
wine and, hey, you know what? Yeah, well,

872
00:53:10,610 --> 00:53:13,890
that day. But that was a different day. That was like. It was cloudy, and

873
00:53:14,050 --> 00:53:17,770
we were kind of inside a different day. But, you know, the. You know,

874
00:53:17,770 --> 00:53:21,290
I mean, but it's attaching the whole romance to it. Yeah, no, that's true. You

875
00:53:21,290 --> 00:53:25,050
know, it's the most important part of it. Yeah. And. And they don't want

876
00:53:25,050 --> 00:53:28,900
to, you know, and. And that's very hard to sell at three bucks on

877
00:53:28,900 --> 00:53:32,620
the Internet, it doesn't exist. There's no story behind it. And people get. Well,

878
00:53:32,620 --> 00:53:36,260
I'll tell you a funny story. I tasted. I was written up by Punch

879
00:53:36,340 --> 00:53:40,100
Drink, the online beverage site. She came and actually

880
00:53:40,100 --> 00:53:43,860
watched me taste one day, and I said, let's taste this. Somebody sent me a

881
00:53:43,860 --> 00:53:47,620
sample in between the regular crowd that comes in, and it was Saturday

882
00:53:47,780 --> 00:53:51,340
Night Live Beaujolais. It's called 10 Live

883
00:53:51,340 --> 00:53:55,150
Beaujolais. It was bottle for something for Saturday Live, and

884
00:53:55,150 --> 00:53:58,150
it was a current vintage. It wasn't like. Because Beaujolais doesn't last long in the

885
00:53:58,150 --> 00:54:01,990
bottle, but it was Beaujolais from France. And we opened it, and it was horrible.

886
00:54:02,630 --> 00:54:06,310
And I thought to myself, the poor person that bought this wine at the store,

887
00:54:06,310 --> 00:54:08,990
wherever they want, oh, we're going to celebrate Saturday Night Live. We're going to watch

888
00:54:08,990 --> 00:54:12,830
the show, we'll pour a glass of wine. Cannot tell the

889
00:54:12,830 --> 00:54:16,590
story like this is great because it's not. And so the whole

890
00:54:16,590 --> 00:54:19,000
thing blew up in their face that they bought this wine in the first place.

891
00:54:19,550 --> 00:54:23,190
And that's we. And I think part of that going to the wine

892
00:54:23,190 --> 00:54:26,590
side of this, what I heard in Bordeaux this last trip was

893
00:54:27,630 --> 00:54:31,110
just these people need to stay the course. You can't

894
00:54:31,110 --> 00:54:34,790
deviate from your, your plan, your idea for what you want

895
00:54:34,790 --> 00:54:38,510
to produce in the vineyard. Get in the bottle. The industry

896
00:54:38,510 --> 00:54:41,950
will come around to it. When you do things where you experience

897
00:54:42,190 --> 00:54:45,390
it enough and people go, wow, this was really something interest.

898
00:54:46,190 --> 00:54:49,670
Putting a kidney sweet on the shelf in front of with and putting a Snoop

899
00:54:49,670 --> 00:54:53,350
Dogg's picture on it, you know, is not the experience that people are looking for

900
00:54:53,350 --> 00:54:56,910
with wine. And so you're giving a chance with this game for people to experience.

901
00:54:57,550 --> 00:55:00,910
Yes. Make it fun and then

902
00:55:00,910 --> 00:55:04,670
communicate it. Yeah, because that's the other thing that's happened when you turn the wine

903
00:55:04,670 --> 00:55:07,670
into poetry. You know, I mean, we have people doing slogans, we have people doing.

904
00:55:07,670 --> 00:55:10,830
Yeah. You know, some of the people we had. Amazing. I love that

905
00:55:11,230 --> 00:55:15,030
stuff. It was crazy. They were saying stuff. That's what this age is about. I

906
00:55:15,030 --> 00:55:18,490
mean, ever since AI came in rem, everybody was supposed to get a degree in,

907
00:55:18,650 --> 00:55:22,490
you know, STEM, you know, for the last 20 years. Okay, AI,

908
00:55:22,730 --> 00:55:26,130
whoever writes the best prompt wins. Who are you going to recruit for jobs next

909
00:55:26,130 --> 00:55:29,730
year? Yeah, right. Find every poet you can available. That, that is

910
00:55:29,730 --> 00:55:33,370
who's going to write AI. Okay. And we're in an age now where we have

911
00:55:33,370 --> 00:55:37,170
to connect with our, our emotions and our feelings, which is actually

912
00:55:37,170 --> 00:55:40,970
all we care about and communicate it to other people and have fun doing

913
00:55:40,970 --> 00:55:44,650
it, you know, because if you're, if you're not having fun doing it,

914
00:55:44,650 --> 00:55:47,470
I see that it's not worth doing. Right. I see that. And all of a

915
00:55:47,470 --> 00:55:50,830
sudden you're putting the fun back into it. But all the components of fun,

916
00:55:51,230 --> 00:55:54,830
you know, I mean, yeah, we could do a module of it that's a stand

917
00:55:54,830 --> 00:55:58,470
up comedian module that has jokes on the back of the, of the

918
00:55:58,470 --> 00:56:01,870
bottle where, you know, you're, you could do the wine roast if you wanted to,

919
00:56:02,110 --> 00:56:05,790
but. And that, you know, that may be, you know, you know, fifth expansion

920
00:56:05,790 --> 00:56:09,590
pack, but, you know, it involves a lot more

921
00:56:09,590 --> 00:56:13,230
wine. We'll get the really big pour Pour. Measure. Yeah. That's a different kind of

922
00:56:13,230 --> 00:56:16,900
wine. That's like, you know, that's eight ounce pour, you

923
00:56:16,900 --> 00:56:20,580
know. But I mean, you can go endless directions with

924
00:56:20,580 --> 00:56:24,340
this, but it's all about people relating to and wine.

925
00:56:24,340 --> 00:56:28,140
You're shooting fish in a barrel because it's innately social. You share a bottle

926
00:56:28,140 --> 00:56:31,860
of wine with people. And honestly, we've done

927
00:56:31,860 --> 00:56:35,660
tests where somebody wanted. Didn't know anything about wine. They were just really good

928
00:56:36,060 --> 00:56:39,820
at playing the game. Yeah. The game part of it

929
00:56:39,820 --> 00:56:43,660
was great wine. Part game, part, you know,

930
00:56:43,660 --> 00:56:46,920
hidden identity, all that stuff people like to. It's a key component. You have to

931
00:56:46,920 --> 00:56:50,760
have that. Yeah. You have somebody. Yeah, yeah. All of a sudden

932
00:56:50,760 --> 00:56:54,400
it's something for. I mean, we have people, friends that have allergies

933
00:56:54,400 --> 00:56:58,240
to wine. Have friends that, you know, are an aa. They can be there

934
00:56:58,240 --> 00:57:01,840
too, you know, doing the mystery part of the game or the other

935
00:57:01,840 --> 00:57:05,520
social part of the game. Wow. And so you're not booting anybody out of

936
00:57:05,520 --> 00:57:09,360
the experience, which is good because you bring people into the

937
00:57:09,520 --> 00:57:13,300
wine world that don't have a. You know. Well, it's going

938
00:57:13,300 --> 00:57:16,620
to be. I think I just read that it's going to be the final exam

939
00:57:16,620 --> 00:57:20,060
for the master sommelier test, that you play the game and win it. And that's

940
00:57:20,060 --> 00:57:23,020
how, you know, we do have the master sommelier

941
00:57:23,580 --> 00:57:27,020
edition coming out. Yeah, that's. That's the ultimate stretch

942
00:57:27,340 --> 00:57:31,020
for all three of them that exist in the world. You know, you gotta. That's.

943
00:57:31,660 --> 00:57:35,180
We've conquered that audience think they are.

944
00:57:35,180 --> 00:57:38,820
That's. That's the target market for that. But we're already on an

945
00:57:38,820 --> 00:57:42,210
hour. Oh, if you can believe that. I would like to do this again.

946
00:57:42,610 --> 00:57:46,450
Yeah. And peel it back a little further as. As the campaign gets

947
00:57:46,450 --> 00:57:50,290
going. As I play the game at my home. Yeah, definitely. Yeah.

948
00:57:50,530 --> 00:57:53,730
Because I just think about all the variations. What have. I know it so far.

949
00:57:53,730 --> 00:57:57,330
You know, the. The four wines. You could structure the game

950
00:57:57,330 --> 00:58:00,930
around like just very special things.

951
00:58:00,930 --> 00:58:04,770
Very like, let's say Armenian wine. I'm Armenian. Yeah. There's a whole new culture

952
00:58:04,770 --> 00:58:08,210
of Armenian wine. And so you could play it under different cultures. You play

953
00:58:08,290 --> 00:58:11,390
absolutely different regions. Yes. Yeah. No, the tipsy

954
00:58:11,390 --> 00:58:15,190
gypsy one, that worked perfectly. You know. You know, I mean. Yeah, you

955
00:58:15,190 --> 00:58:18,430
can. But the host can say crooks in the wine business. Yeah. Crooks in the

956
00:58:18,430 --> 00:58:22,150
wine business. Yeah. And the host could say, I want to have all four

957
00:58:22,150 --> 00:58:25,469
Armenian wines tonight. Yeah. Or I want to have this. And then. And then the.

958
00:58:25,469 --> 00:58:28,510
The people who go that are part of the game, they Go find that wine.

959
00:58:28,510 --> 00:58:32,030
They go out, destroy the wine. That's. That's another part, the experience of going

960
00:58:32,030 --> 00:58:35,390
shopping, talking. They told me to find a cabernet that's like this. You get to

961
00:58:35,390 --> 00:58:39,020
talk about it. Yeah. And you build up the lore for all these wines, because

962
00:58:39,020 --> 00:58:42,300
you got to encourage them to do that, because they have to build the mystery

963
00:58:42,300 --> 00:58:45,340
in the lore. I mean, you know, where I learned a lot about. You know,

964
00:58:45,340 --> 00:58:48,860
I mean, where I learned most things in life, but especially this was in the

965
00:58:48,860 --> 00:58:52,700
frat house. Okay. Our idea of what to serve at frat parties.

966
00:58:52,700 --> 00:58:56,380
Pour it all together, trash can, zombie, all that

967
00:58:56,380 --> 00:58:59,780
stuff. Right. We did that. Then one of the. Our social chairman said, we're gonna

968
00:58:59,780 --> 00:59:03,020
have a wine and cheese party. He was relentlessly. Matter of fact, he was known

969
00:59:03,020 --> 00:59:06,270
as Wine and cheese for the rest of the time. He was in college. However,

970
00:59:06,590 --> 00:59:10,390
you know, all of a sudden, sorority girls showed up, actually wanted

971
00:59:10,390 --> 00:59:13,870
to be there. Nobody was having any vomiting for distance contest in the

972
00:59:13,870 --> 00:59:17,710
backyard. Yeah. That was actually a very civil, civilized night. Yeah. So

973
00:59:17,710 --> 00:59:20,670
where was this? That was at Berkeley. Oh, berserkley. Yeah.

974
00:59:21,150 --> 00:59:24,510
Imagine a berserkly frat in the 70s. Yeah, that's what it was. Yeah.

975
00:59:24,830 --> 00:59:28,550
Yeah. And, yeah, the. The house had three previously

976
00:59:28,550 --> 00:59:32,110
been thrown off campus because they put something other than wine in their punch, and

977
00:59:34,460 --> 00:59:38,260
we have a whole separate conversation. Yeah, there's a lot of that. USC

978
00:59:38,260 --> 00:59:42,060
was a very different experience. Yeah. Well, we'll get into it. Yeah,

979
00:59:42,220 --> 00:59:46,060
yeah. You know, there was. It would be fun. And I'll close with this, but

980
00:59:46,060 --> 00:59:49,820
be fun. You know Rudy Kirwan, the guy that's got thrown in. Yeah,

981
00:59:49,900 --> 00:59:53,740
yeah. He's back at it, apparently. And so

982
00:59:53,740 --> 00:59:57,140
I got a text from a friend who's out in Singapore at the time, this

983
00:59:57,140 --> 01:00:00,660
is recently, shopping money for a real estate deal. And he had dinner with

984
01:00:00,660 --> 01:00:04,440
Rudy, and he had this. He had this idea. Back to doing wine again.

985
01:00:04,440 --> 01:00:08,200
Yeah. He's not in jail anymore. No, no, he's back. He's back in Thailand or

986
01:00:08,200 --> 01:00:11,080
wherever he's from. And so

987
01:00:11,880 --> 01:00:15,160
the guy's idea was, what if we created a brand around

988
01:00:15,160 --> 01:00:18,920
Rudy's formulas and called them Rudy's Lafitte and Rudy's Margaux

989
01:00:18,920 --> 01:00:22,680
and Rudy's Beaujolais, you know, and people would buy this because

990
01:00:22,760 --> 01:00:26,480
it's just. Because it's a fraudulent. Yeah, right. So there could be the

991
01:00:26,480 --> 01:00:28,760
Rudy Kirwan version. Yeah, exactly. Yes.

992
01:00:30,550 --> 01:00:33,790
The game gives you all the kinds of different hustles. So. Fun stuff. That's the

993
01:00:33,790 --> 01:00:37,630
fun of it. Yeah. Yeah. Con artists we even have wine detection agencies that

994
01:00:37,630 --> 01:00:41,070
may or may not exist in the real world. And you know that, know that

995
01:00:41,070 --> 01:00:44,470
there are people that are, you know, that's actually a very popular thing.

996
01:00:44,470 --> 01:00:47,670
Yeah. Well, great to have you folks in. I don't want to take any more

997
01:00:47,670 --> 01:00:51,510
of your time, but I, I, I suspect we'll get together again. Sounds good. Yeah.

998
01:00:52,630 --> 01:00:56,310
Have some fun with this. Yeah. And I would love to see comments from

999
01:00:56,310 --> 01:00:59,910
the, the listeners too, you know. Yes. If they have good ideas, we'll appropriate them.

1000
01:00:59,910 --> 01:01:03,450
Yeah, of course. Give them no credit, but. Yeah. Yeah, that'd be good. I'll

1001
01:01:03,450 --> 01:01:07,290
publish it shortly and then we'll, we'll gather that up and, and it's available

1002
01:01:07,290 --> 01:01:10,570
right now on Kickstart. Everybody should just go get it. It's great. Yeah. I mean,

1003
01:01:10,570 --> 01:01:14,130
yeah. Bottle Shock, the wine game.

1004
01:01:14,530 --> 01:01:18,290
It's pretty creative about the title. Yeah. The Mystery Is

1005
01:01:18,290 --> 01:01:21,170
the The Judgment of Sand. Elena. Yes.

1006
01:01:21,730 --> 01:01:24,210
Cheers. Thank you. Thank you for having us.